ZenWebsocket Usage Rules

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Core Principles

  1. Start Simple: Use direct connection for development, add supervision for production
  2. Public Client API: connection lifecycle (connect, send_message, subscribe, get_state, close, reconnect) plus monitoring (get_latency_stats, get_heartbeat_health, get_state_metrics). build_client_struct/2 is public but @doc false (ClientSupervisor).
  3. Real-Boundary Testing: Use pure unit tests, the local real WebSocket stack, and opt-in live-provider tests; never simulate exchange behavior

Quick Start Pattern

# Simplest possible usage - connect and send
{:ok, client} = ZenWebsocket.Client.connect("wss://test.deribit.com/ws/api/v2")
ZenWebsocket.Client.send_message(client, Jason.encode!(%{method: "public/test"}))

Essential Functions

# 1. Connect to WebSocket
{:ok, client} = ZenWebsocket.Client.connect(url, opts)

# 2. Send messages (must be binary — use Jason.encode!/1 for maps)
:ok = ZenWebsocket.Client.send_message(client, Jason.encode!(%{method: "public/test"}))

# 3. Subscribe to channels (Deribit public/subscribe; tracked at send time)
:ok = ZenWebsocket.Client.subscribe(client, channels)

# 4. Check connection state
state = ZenWebsocket.Client.get_state(client)  # :connected, :connecting, :disconnected

# 5. Close connection
:ok = ZenWebsocket.Client.close(client)

# 6. Reconnect using the stored connection contract
{:ok, new_client} = ZenWebsocket.Client.reconnect(client)

Monitoring Functions

# Latency percentiles (p50/p99/last/count — all integers in ms)
stats = ZenWebsocket.Client.get_latency_stats(client)

# Heartbeat health (active_heartbeats, last_heartbeat_at, failure_count, config, timer_active)
health = ZenWebsocket.Client.get_heartbeat_health(client)

# Connection metrics (subscriptions_size, pending_requests_size, state_memory, ...)
metrics = ZenWebsocket.Client.get_state_metrics(client)

Common Patterns

Pattern 1: Development/Testing (No Supervision)

# Direct connection - crashes won't restart
{:ok, client} = ZenWebsocket.Client.connect(url)
# Use the client...
ZenWebsocket.Client.close(client)

Pattern 2: Production with Dynamic Connections

# Add to your supervision tree
children = [
  ZenWebsocket.ClientSupervisor,
  # ... other children
]

# Start connections dynamically. Supply `:handler` to receive unsolicited frames.
{:ok, client} =
  ZenWebsocket.ClientSupervisor.start_client(url,
    handler: fn msg -> send(MyApp.Consumer, {:ws, msg}) end
  )

Pattern 3: Production with Fixed Connections

# Add specific clients to supervision tree
children = [
  {ZenWebsocket.Client, [
    url: "wss://api.example.com/ws",
    id: :main_websocket,
    handler: &MyApp.Consumer.handle_ws/1,
    heartbeat_config: %{type: :ping_pong, interval: 30_000}
  ]}
]

Handler rule (Patterns 2 and 3): pass :handler whenever user code needs unsolicited inbound frames. The parent-forwarding default that emits {:websocket_message, _} is installed only by ZenWebsocket.Client.connect/2. Every other start path (ClientSupervisor.start_client/2, a child_spec entry, Client.start_link/2) defaults to ZenWebsocket.MessageHandler.default_handler/1. Internal heartbeat and pending JSON-RPC response handling still run, but other inbound frames are discarded.

Configuration Options

opts = [
  # Connection
  timeout: 5000,              # Connection timeout in ms
  headers: [],                # Additional headers
  debug: false,               # Enable verbose debug logging

  # Reconnection
  retry_count: 3,             # Max reconnection attempts
  retry_delay: 1000,          # Initial retry delay (exponential backoff)
  reconnect_on_error: true,   # Auto-reconnect on errors
  restore_subscriptions: true, # Restore tracked Deribit subscriptions after reconnect

  # Heartbeat. Omit the key entirely for `:disabled` (the default — nothing is sent).
  heartbeat_config: %{
    type: :ping_pong,         # :ping_pong and :deribit send outbound heartbeats.
                              # :binance is inbound-only — it consumes heartbeat
                              # messages and has no outbound send clause.
    interval: 30_000          # Falls back to `heartbeat_interval` when omitted
  },

  # Session Recording
  record_to: "/tmp/session.jsonl",  # Enable message recording (nil to disable)

  # Latency Monitoring
  latency_buffer_size: 100    # Samples for p50/p99 calculations
]

Custom Client Discovery (Distributed Applications)

For distributed applications using :pg, Horde, or other registries, ZenWebsocket provides hooks to integrate with your registry of choice.

Lifecycle Callbacks

Register clients with your registry using on_connect/on_disconnect:

{:ok, client} = ZenWebsocket.ClientSupervisor.start_client(
  "wss://api.example.com/ws",
  handler: fn msg -> send(MyApp.Consumer, {:ws, msg}) end,
  on_connect: fn pid -> :pg.join(:ws_pool, pid) end,
  on_disconnect: fn pid -> :pg.leave(:ws_pool, pid) end
)

Important: on_disconnect is called during terminate/2, which requires a graceful shutdown. It will NOT be called if the process is killed with :kill signal.

Custom Discovery for Load Balancing

Use client_discovery to route messages across nodes:

ZenWebsocket.ClientSupervisor.send_balanced(
  message,
  client_discovery: fn -> :pg.get_members(:ws_pool) end
)

Without client_discovery, send_balanced/2 defaults to list_clients/0 (local connections only).

Example: Multi-Node Setup with pg

# Node A and Node B both run:
:pg.start_link()

# Define callbacks once
defmodule MyApp.WSCallbacks do
  def on_connect(pid), do: :pg.join(:ws_pool, pid)
  def on_disconnect(pid), do: :pg.leave(:ws_pool, pid)
end

# Start clients with pg callbacks
{:ok, _} = ZenWebsocket.ClientSupervisor.start_client(url,
  handler: &MyApp.Consumer.handle_ws/1,
  on_connect: &MyApp.WSCallbacks.on_connect/1,
  on_disconnect: &MyApp.WSCallbacks.on_disconnect/1
)

# Route to any healthy client across all nodes
ZenWebsocket.ClientSupervisor.send_balanced(msg,
  client_discovery: fn -> :pg.get_members(:ws_pool) end
)

Example: Horde Registry

# With Horde for distributed process registry
{:ok, _} = ZenWebsocket.ClientSupervisor.start_client(url,
  handler: &MyApp.Consumer.handle_ws/1,
  on_connect: fn pid ->
    Horde.Registry.register(MyApp.WSRegistry, {:ws_client, pid}, pid)
  end,
  on_disconnect: fn pid ->
    Horde.Registry.unregister(MyApp.WSRegistry, {:ws_client, pid})
  end
)

# Custom discovery using Horde
ZenWebsocket.ClientSupervisor.send_balanced(msg,
  client_discovery: fn ->
    Horde.Registry.select(MyApp.WSRegistry, [{{{:ws_client, :_}, :_, :"$1"}, [], [:"$1"]}])
  end
)

Callback Error Handling

Callback errors are caught and logged - they won't crash the client or prevent connection/termination:

# This won't crash the client
opts = [on_connect: fn _pid -> raise "intentional error" end]
# Warning logged: "Lifecycle callback error: %RuntimeError{message: \"intentional error\"}"

Session Recording

Pass record_to: "/tmp/debug.jsonl" to connect/2 to record every frame.

See the README's Session Recording section for the runnable example.

Platform-Specific Rules

Deribit Integration

Use DeribitGenServerAdapter — it is the recommended supervised entry point.

alias ZenWebsocket.Examples.DeribitGenServerAdapter

{:ok, adapter} =
  DeribitGenServerAdapter.start_link(
    name: MyApp.Deribit,
    url: "wss://test.deribit.com/ws/api/v2",
    client_id: System.get_env("DERIBIT_CLIENT_ID"),
    client_secret: System.get_env("DERIBIT_CLIENT_SECRET")
  )

:ok = DeribitGenServerAdapter.authenticate(adapter)
:ok = DeribitGenServerAdapter.subscribe(adapter, ["trades.BTC-PERPETUAL.raw"])
{:ok, response} = DeribitGenServerAdapter.send_request(adapter, "public/test", %{})
{:ok, state} = DeribitGenServerAdapter.get_state(adapter)

authenticate/1 and subscribe/2 return bare :ok, not {:ok, _}. The adapter handles the authentication flow, heartbeat/test_request, subscription tracking, and re-authentication after reconnect.

ZenWebsocket.Examples.DeribitAdapter is the functional/struct-based variant — it has no start_link/1. connect/0,1 returns {:ok, %DeribitAdapter{}} that you thread through authenticate/1, subscribe/2, unsubscribe/2, and send_request/2,3. Its :heartbeat_interval option is in seconds (default 30), unlike every millisecond-valued option elsewhere in this library.

{:ok, adapter} =
  ZenWebsocket.Examples.DeribitAdapter.connect(
    url: "wss://test.deribit.com/ws/api/v2",
    client_id: System.get_env("DERIBIT_CLIENT_ID"),
    client_secret: System.get_env("DERIBIT_CLIENT_SECRET"),
    heartbeat_interval: 30
  )

{:ok, adapter} = ZenWebsocket.Examples.DeribitAdapter.authenticate(adapter)

Reconnection Behavior

ZenWebsocket supports two reconnect paths with different preservation semantics.

Automatic Reconnect (reconnect_on_error: true)

When a connection drops and reconnect_on_error: true (the default), the same Client GenServer reconnects with exponential backoff.

Preserved Across Automatic Reconnect

StateDetails
Config structFull validated ZenWebsocket.Config struct
Handler callbackSame function reference — no need to re-register
Heartbeat configTimer restarted with original interval after reconnect
SubscriptionsDeribit-dialect channels restored if restore_subscriptions: true (default). See "Subscription tracking" below.
Latency statsHistorical measurements accumulate across reconnects
Session recorderContinues recording to the same file
on_disconnect callbackSame function reference

Reset on Automatic Reconnect

StateDetails
Runtime retry counterstate.retry_count resets to 0 after successful reconnect; config retry_count stays unchanged
Heartbeat failuresCounter reset to 0
Heartbeat timerCancelled on disconnect, restarted on reconnect
Gun PID / stream refNew connection process and stream
Pending requestsFailed with {:error, :disconnected} and cleared; not replayed

Pending Requests on Automatic Reconnect

Pending RPC requests are failed immediately on disconnect, not carried across the reconnect. RequestCorrelator.fail_all/2 replies {:error, :disconnected} to every caller blocked in GenServer.call, cancels their timeout timers, and clears pending_requests to %{} — so a caller gets a prompt error rather than a timeout, and no response on the new connection can be mismatched against a stale request id. Each failed request emits [:zen_websocket, :request_correlator, :fail_all].

Callers must therefore handle {:error, :disconnected} from any in-flight request when the connection drops, and re-issue it themselves if they want it retried — the library does not replay it.

Subscription tracking

SubscriptionManager auto-tracks Deribit-dialect JSON-RPC only: public/subscribe and public/unsubscribe with params.channels, plus id-keyed confirmations and rejections. Other venues' subscribe shapes are not inferred or automatically restored; adapters for those venues must manage their own subscription state and reconnect replay. Restore payloads from SubscriptionManager are always Deribit public/subscribe.

Client.subscribe/2 sends no JSON-RPC id, so channels are recorded at send time. A server-side rejection is not observed and those channels stay in the reconnect restore set. Send an id-carrying public/subscribe via send_message/2 to wait for confirmation.

Explicit Reconnect (Client.reconnect/1)

Client.reconnect/1 starts a fresh Client process using the stored connection contract from the original client struct returned by connect/2 or ClientSupervisor.start_client/2.

If the original client was started under ClientSupervisor.start_client/2, explicit reconnect goes back through ClientSupervisor.start_client/2 so the replacement client stays supervised and reruns :on_connect.

Preserved Across Explicit Reconnect

StateDetails
Config structFull validated ZenWebsocket.Config struct, including headers/timeouts/retry settings
Handler callbackSame function reference
Heartbeat configSame heartbeat configuration for the new client
Supervision modeSupervised clients reconnect as supervised clients; direct clients reconnect directly
on_connect callbackRerun for supervised reconnect so registries can re-register the new PID
on_disconnect callbackSame function reference

Reset on Explicit Reconnect

StateDetails
SubscriptionsFresh client state — resubscribe after reconnect if needed
Pending requestsFresh client state — in-flight requests from the old client do not carry over
Latency stats / heartbeat stateFresh client state with new counters and timers
Server / Gun PIDsNew Client GenServer, Gun process, and stream ref

Error Handling

# All functions return tagged tuples
case ZenWebsocket.Client.connect(url) do
  {:ok, client} ->
    # Success path
    client

  {:error, reason} ->
    # Get human-readable explanation with fix suggestion
    explanation = ZenWebsocket.ErrorHandler.explain(reason)
    Logger.error("#{explanation.message}. #{explanation.suggestion}")
    # Errors are passed raw from Gun/WebSocket
    # Common errors: :timeout, :connection_refused, :protocol_error
end

Handler Message Reference

Your handler function (passed via connect/2 as :handler) receives one of the tuple shapes below. This section is the complete contract — matched against ZenWebsocket.Client.handler_message/0.

Input Shapes

The tuples delivered to your handler:

ShapeWhen emittedPayload
{:message, map}Decoded JSON frame (including subscription updates)Decoded map
{:message, binary}Text frame that did not decode as JSONRaw text binary
{:binary, binary}WebSocket binary frameRaw bytes
{:unmatched_response, map}JSON-RPC response whose "id" did not match any pending requestDecoded response map
{:protocol_error, reason}Fatal, unrecoverable frame error (client will stop)Unwrapped reason

Ping/pong/close control frames are handled transparently by the client and never reach your handler. Any frame decode error is fatal — {:protocol_error, _} is the only error shape you receive.

Custom Handler Example

A pattern-matching handler that distinguishes every shape:

handler = fn
  {:message, %{} = json} ->
    # Decoded JSON frame (subscription update or general message)
    MyApp.Router.route(json)

  {:message, text} when is_binary(text) ->
    # Text frame that was not valid JSON
    MyApp.TextStream.receive(text)

  {:binary, bin} ->
    MyApp.BinaryStream.receive(bin)

  {:unmatched_response, response} ->
    # Late reply after RequestCorrelator already timed it out, or an ID collision
    Logger.warning("unmatched response: #{inspect(response)}")

  {:protocol_error, reason} ->
    Logger.error("fatal protocol error: #{inspect(reason)}")
end

{:ok, client} = ZenWebsocket.Client.connect(url, handler: handler)

Handler return values are ignored.

Default Handler Translation

If you do not pass :handler to ZenWebsocket.Client.connect/2, a default handler forwards messages to the calling process as {:websocket_*, _} tuples. This applies to connect/2 only — ClientSupervisor.start_client/2, a child_spec entry, and Client.start_link/2 all default to ZenWebsocket.MessageHandler.default_handler/1, which discards the frame. The translation:

Input shapeMessage sent to parent
{:message, data}{:websocket_message, data}
{:binary, data}{:websocket_message, data} (same tag)
{:unmatched_response, response}{:websocket_unmatched_response, response}
{:protocol_error, reason}{:websocket_protocol_error, reason}

Note that {:message, _} and {:binary, _} both collapse to :websocket_message, so the default handler cannot distinguish text from binary frames. If you need to tell them apart, supply a custom handler.

Testing Rules

# Use the Testing module for controlled tests
alias ZenWebsocket.Testing

# Start a mock server
{:ok, server} = Testing.start_mock_server()
{:ok, client} = ZenWebsocket.Client.connect(server.url)

# Inject messages from server to client
Testing.inject_message(server, ~s({"type": "hello"}))

# Assert client sent expected message (supports string, regex, map, or function matchers)
assert Testing.assert_message_sent(server, %{"type" => "ping"}, 1000)

# Simulate disconnects for error handling tests
Testing.simulate_disconnect(server, :going_away)

# Cleanup
Testing.stop_server(server)

ExUnit Integration Pattern

defmodule MyTest do
  use ExUnit.Case
  alias ZenWebsocket.Testing

  setup do
    {:ok, server} = Testing.start_mock_server()
    on_exit(fn -> Testing.stop_server(server) end)
    {:ok, server: server}
  end

  test "client handles server message", %{server: server} do
    {:ok, client} = ZenWebsocket.Client.connect(server.url)
    Testing.inject_message(server, ~s({"type": "pong"}))
    assert_receive {:websocket_message, _}, 1000
    ZenWebsocket.Client.close(client)
  end
end

Real API Testing

# For integration tests against real endpoints
@tag :integration
@tag :external_network
test "real WebSocket behavior" do
  {:ok, client} = ZenWebsocket.Client.connect("wss://test.deribit.com/ws/api/v2")
  # Test against real API...
end

DO NOT

  1. Don't create wrapper modules - Use the Client functions directly
  2. Don't simulate exchange behavior - Use a live endpoint or the real-stack Testing module
  3. Don't add custom reconnection - Use built-in retry options
  4. Don't transform errors - Handle raw Gun/WebSocket errors
  5. Don't avoid GenServers - Client uses GenServer appropriately for state

Architecture Notes

  • Gun Transport: Built on Gun for HTTP/2 and WebSocket
  • GenServer State: Client maintains connection state in GenServer
  • ETS Registry: Fast connection lookups via ETS
  • Exponential Backoff: Smart reconnection with backoff
  • Real-Boundary Testing: Pure unit tests plus real-stack local and live-provider integration tests

Monitoring and Observability

Latency Statistics

# Get latency metrics (p50/p99/last/count — all integers in ms)
stats = ZenWebsocket.Client.get_latency_stats(client)
# => %{p50: 12, p99: 45, last: 10, count: 100}

Heartbeat Health

# Check heartbeat status
health = ZenWebsocket.Client.get_heartbeat_health(client)
# => %{active_heartbeats: [], last_heartbeat_at: nil, failure_count: 0, config: :disabled, timer_active: false}
# `last_heartbeat_at` stays nil until the first pong is acknowledged; after that it
# is a monotonic timestamp (System.monotonic_time(:millisecond)), not a wall clock.

State Metrics

# Get connection state metrics
metrics = ZenWebsocket.Client.get_state_metrics(client)
# => %{subscriptions_size: 12, pending_requests_size: 5, state_memory: 1024, ...}

Rate Limiter

RateLimiter is a standalone token bucket over a named ETS table. Client never consults it — call consume/2 yourself before sending. status/1, consume/2, refill/1, and shutdown/1 all take the limiter name atom, read ETS directly, and raise if init/2 was never called for that name.

alias ZenWebsocket.RateLimiter

# All four config keys are required. A missing `:tokens` raises KeyError.
{:ok, :deribit_limiter} =
  RateLimiter.init(:deribit_limiter, %{
    tokens: 100,
    refill_rate: 10,
    refill_interval: 1_000,
    request_cost: &RateLimiter.deribit_cost/1
  })

:ok = RateLimiter.consume(:deribit_limiter, %{"method" => "public/test"})
# {:error, :rate_limited} when the bucket is empty

# Queue/pressure keys stay at compatibility defaults — this limiter never retains requests.
{:ok, status} = RateLimiter.status(:deribit_limiter)
# => %{tokens: 99, queue_size: 0, pressure_level: :none, suggested_delay_ms: 0}

# ETS tables are not reclaimed on process exit
:ok = RateLimiter.shutdown(:deribit_limiter)

init/2 schedules refills with Process.send_after/3 against the calling process. That process MUST handle {:refill, name}, or refills stop permanently:

def handle_info({:refill, name}, state) do
  ZenWebsocket.RateLimiter.refill(name)
  {:noreply, state}
end

Cost functions shipped: simple_cost/1 (always 1), deribit_cost/1 (credit-based), binance_cost/1 (weight-based).

Key Telemetry Events

EventMeasurementsWhen
[:zen_websocket, :connection, :upgrade]connect_time_msWebSocket upgrade complete
[:zen_websocket, :heartbeat, :pong]rtt_msHeartbeat response received
[:zen_websocket, :rate_limiter, :consume]tokens_remaining, costToken consumed
[:zen_websocket, :rate_limiter, :refill]tokens_before, tokens_after, refill_rateBucket refilled
[:zen_websocket, :request_correlator, :track]countRequest tracked
[:zen_websocket, :request_correlator, :resolve]count, round_trip_msResponse correlated
[:zen_websocket, :request_correlator, :timeout]countRequest timed out
[:zen_websocket, :request_correlator, :fail_all]countPending request failed on disconnect (metadata: id, reason)
[:zen_websocket, :subscription_manager, :add]countSubscription added
[:zen_websocket, :subscription_manager, :remove]countSubscription removed
[:zen_websocket, :subscription_manager, :restore]channel_countSubscriptions restored
[:zen_websocket, :pool, :route]health, pool_sizeConnection selected
[:zen_websocket, :pool, :health]pool_size, avg_healthPool health snapshot
[:zen_websocket, :pool, :failover]attemptFailover triggered

See Performance Tuning Guide for complete telemetry reference.

# Attach to telemetry events
:telemetry.attach(
  "websocket-logger",
  [:zen_websocket, :connection, :upgrade],
  fn _event, measurements, _metadata, _config ->
    Logger.info("WebSocket connected in #{measurements.connect_time_ms}ms")
  end,
  nil
)

Module Limits

Each module follows strict simplicity rules:

  • Maximum 5 public functions per new module (existing core modules may exceed this)
  • Maximum 15 lines per function
  • Real API testing only (no mocks)

Getting Help

  • Examples: See lib/zen_websocket/examples/ directory
  • Tests: Review test/ for usage patterns
  • Deribit: See DeribitGenServerAdapter (recommended, supervised) or DeribitAdapter (functional/struct-based)
  • Guides: See docs/guides/ for performance tuning and adapter building
  • Verification workflow:
mix test.json --quiet --summary-only        # test health
mix test.json --quiet --failed --first-failure
mix dialyzer.json --quiet                   # type checking
mix credo --strict --format json            # static analysis
mix security                                # Sobelow scan
mix docs                                    # generate docs

Self-Describing API (ZenWebsocket.describe/0,1,2)

Progressive discovery for agents and MCP tools. Three arities only — there is no describe/3. Short names are accepted as either strings or atoms: describe(:client) and describe("client") both work. Raises ArgumentError for an unknown short name like :internal (not because it is an atom, but because the name does not exist).

# 0. Every annotated module: %{module, short_name, namespace, description,
#    function_count, annotated?}
ZenWebsocket.describe()

# 1. Functions in one module (short name string): %{name, arity, description,
#    spec, defaults}
ZenWebsocket.describe("rate_limiter")

# 2. One function in full: adds %{params, returns, errors, opts, defaults,
#    returns_example, composes_with}
ZenWebsocket.describe("rate_limiter", :consume)

Available short names: client, config, client_supervisor, rate_limiter, pool_router, connection_registry, error_handler, latency_stats, recorder, recorder_server, testing, frame, json_rpc, message_handler.

Reconnection, HeartbeatManager, SubscriptionManager, and RequestCorrelator are internal (Client-owned state). They are not in describe/0. describe(:client) includes start_link/2 and child_spec/1 for supervised usage. Params an agent cannot construct are kind: :exchange_data.

Common Mistakes to Avoid

  1. Creating abstractions too early - Start with direct usage
  2. Mocking in tests - Always use real WebSocket endpoints or Testing module
  3. Custom error types - Handle raw Gun/WebSocket errors
  4. Complex supervision - Use provided patterns (1, 2, or 3)
  5. Ignoring heartbeats - heartbeat_config defaults to :disabled; set it explicitly for long-lived connections (heartbeat_interval alone does nothing)

Migration from Other Libraries

From Websockex

# Old (Websockex with callbacks)
defmodule MyClient do
  use WebSockex
  def handle_frame({:text, msg}, state), do: {:ok, state}
end

# New (ZenWebsocket - simpler)
{:ok, client} = ZenWebsocket.Client.connect(url, handler: fn msg -> handle(msg) end)
# Messages are delivered to the `:handler` function

From Gun directly

# You're already using the right approach!
# ZenWebsocket is a thin, focused layer over Gun

Reconnection Backoff

Reconnection.calculate_backoff/3 is retry_delay * 2^attempt, capped at max_backoff (default 30_000 ms). With the defaults (retry_delay: 1000): 1s, 2s, 4s, 8s, 16s, 30s, 30s...

For timeout, buffer, and pool sizing guidance see Performance Tuning. This repo ships no benchmark suite — measure your own workload rather than assuming figures.

Required Environment Variables

For platform integrations:

# Deribit
export DERIBIT_CLIENT_ID="your_client_id"
export DERIBIT_CLIENT_SECRET="your_client_secret"

Best Practices Summary

  1. Start with Pattern 1 (direct) for development
  2. Move to Pattern 2 or 3 for production
  3. Configure heartbeats for long-lived connections
  4. Test against real endpoints or use Testing module
  5. Handle raw errors with pattern matching
  6. Use telemetry for monitoring
  7. Enable record_to for debugging production issues
  8. Keep it simple - use Client directly (connect, send, subscribe, monitor, reconnect)